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Josh Pederson

Hatsune Miku: Project Diva (Review)



Having played several iterations in the Hatsune Miku rythym game series with the exceptions of “DIVA F and F 2nd”, there were quite a few differences for me to get used to: mainly, playing on a big screen. Aside from me getting into the big screen groove, right away this game hits you with a good bit of text compared to the other games as this one brings a story into it. Once I got used to the new buttons and got going I have to say I like this song selection more than I did in Project Mirai DX. The “Module Drop” system is a fun addition as well. Basically, with “Module Drop” they brought a loot system to your rhythm game.

In previous games you could use Diva points to unlock Modules (costumes) but in Hatsune Miku Project DIVA X (Sega, Crypton Future Media MSRP $49.99) you get them from the “Chance time” in songs which if successful, trigger a transformation animation during the song into the new outfit. There are also rare Modules that are the same costume you see in the song select icons. With six separate characters to get drops I have a lot of songs to play and all the different modules, accessories and downloadable content that can be unlocked and song variations you can customize makes for experience that will keep on giving as much as you put into it.

If the Modules weren’t enough there are also accessories and gifts to give the Vocaloids that are also dropped at the end of songs. Sometimes the accessories can be a nice addition, and other times they can mess up an otherwise nice costume. Of course you don’t have to use them, but using them gives boosts to that aura, and can also give an extra bonus when equipping a set of them. This makes it hard not to use them. Still, more stuff to get never gets old.


They break the songs up into sections called “Auras” and each have a sort of flavor to them, meaning there is a pretty good variety of songs in here for everyone. Personally I liked the Cool Aura the best, which is the Rock and Pop mix, with my favorite song being the Rockin’ “The Lost One’s Weeping”. At the end of each Aura they give you a Medley of 4 to 5 songs. The Medleys I feel are mixed bags (other than literally) as the songs sometimes don’t mesh very well and the tempo changes are all over the place. As someone who prefers faster/higher note count stages, the sometimes drastic change in tempo is not as fun for me personally. Even so, they’re interesting in that it’s more of a production and can be a lot more challenging.

Chances are if you’re a Miku fan this is one game you cannot afford to miss. While it may be harder to recommend to someone who isn’t, as the songs are all Japanese, the variety and quality are there and it is the first time you can play an iterayion of the series on the Playstation 4. I really enjoyed my time with Mirai DX even though I didn’t like the songs as much overall as some of the other games in the series. DIVA X is also available for the Vita and supports cross save and the DLC is cross buy as well. If you have ever wanted to get into the world of Hatsune Miku then this is defintely one of the best places to start.

Reviewed by: Jeremiah Johnson

Played on: Playstation Vita

Score: 9.5/10

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